Academy of Art University
Bachelor of Science (BS) in Game Programming
San Francisco, Vereinigte Staaten von Amerika
DAUER
8 Semesters
SPRACHEN
Englisch
TEMPO
Vollzeit
BEWERBUNGSSCHLUSS
Request application deadline
FRÜHESTES STARTDATUM
Jun 2024
STUDIENGEBÜHREN
USD 1.156 *
STUDIENFORMAT
Fernunterricht, Auf dem Campus
* per unit for international students | $1,072 per unit for domestic students. Additional fees apply
Einführung
Die Schüler entwickeln starke Fähigkeiten zur Problemlösung, lernen, effizienten Code zu schreiben, und arbeiten mit Künstlern und Designern zusammen, um optimierte Lösungen für das Spieldesign bereitzustellen. Der Lehrplan für BS in Game Programming betont die Datenstrukturen, Algorithmen und Softwarearchitekturtechniken, die von der Industrie verwendet werden, um innovative Spiele zu erstellen.
Programmergebnis
Undergraduate students will meet the following student performance criteria:
Architecture
- Verwenden Sie nach Bedarf architektonische Entwurfsmuster, um den Programmzusammenhalt zu verbessern und die Kopplung zwischen Systemen zu begrenzen.
- Schreiben Sie technische Dokumentationen in professioneller Qualität
- Datengesteuerten Code erstellen
Implementation
- Implementieren Sie geeignete Datenstrukturen zur Verwaltung von Programmdaten
- Schreiben Sie effiziente Algorithmen zur Lösung von Programmierproblemen
- Schreiben Sie defensiven, fehlerfreien Code
Professionalism
- Halten Sie sich an branchenübliche Praktiken der Softwareentwicklung, wie z. B. Kommentieren, Befolgen eines Codierungsstandards, Befolgen von Namenskonventionen usw.
- Demonstrieren Sie die Beherrschung von Industriestandard-Tools
- Erstellen Sie ein professionelles Portfolio, das den Branchenstandards entspricht
- Work cooperatively and effectively in a professional production environment
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Karrierechancen
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Galerie
Lehrplan
Unit Requirements
Wesentlich | 30 |
Freie Künste | 45 |
Wahlfach | 9 |
Kern | 36 |
Gesamt | 120 |
Degree Requirements
- Mindestens die Note C- in allen Hauptkursen und den folgenden Liberal Arts-Kursen:
- LA 107 Schreiben für den mehrsprachigen Künstler oder LA 108 Komposition für den Künstler
- LA 255 College Math
- LA 271 College Algebra with Geometry
- LA 286 Diskrete Mathematik
- LA 288 Vektoren, Matrizen und Transformationen
- Minimum 2.0 GPA
- And the following general education requirements:
- 1 Written Communication: Composition
- 1 Written Communication: Critical Thinking
- 1 Written Communication: Context & Style
- 1 Art Historical Awareness
- 1 Historical Awareness
- 1 Fundamental Math
- 1 Applied Math
- 1 Diskrete Mathematik
- 1 3D-Mathematik
- 1 Employment Communications & Practices
- 1 Cultural Ideas & Influences
After the above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.
Curriculum
Semester 1
- GAP 120: Grundlagen der Informatik (Kern)
- GAP 125: Programmieren für Spiele 1 (Kern)
- LA 101: Freshman Symposium: Artistic Resilience (Liberal Arts)
- LA 255: College Math (Liberal Arts)
Semester 2
- GAM 110: Einführung in die Spieleentwicklung (Kern)
- GAP 225: Programmierung für Spiele 2 (Kern)
- GAP 255: Objektorientierte Programmierung und Design (Kern)
- LA 108: Composition for the Artist (Liberal Arts)
Recommended for summer - LA 271: College Algebra with Geometry (Liberal Arts)
- LA 286: Diskrete Mathematik (Geisteswissenschaften)
Empfohlen für den Sommer
Semester 3
- GAP 235: Datenstrukturen und Algorithmen (Kern)
- GAP 275: Programmierung für Spiele 3 (Kern)
- LA 288: Vektoren, Matrizen und Transformationen (Liberal Arts)
- LA 291: Designing Careers (Liberal Arts)
Semester 4
- GAP 285: AAA-Game-Engine-Architektur (Kern)
- GAP 295: Low-Level-Programmierung und Optimierung (Kern)
- GAP 301: Programmieren von Game Engines (Core)
- LA 131: Geschichte des Gamings (Geisteswissenschaften)
Empfohlen für den Sommer - LA 201: Programmiersprachen (Geisteswissenschaften)
- LA 202: English Composition: Creative Persuasion & Argument (Liberal Arts)
Recommended for summer
Semester 5
- GAP 305: Programmierung für die Produktion (Kern)
- GAP 311: Grundlagen der Computergrafik (Hauptfach)
- GAP 321: Künstliche Intelligenz (Hauptfach)
- GAP 331: Netzwerkprogrammierung (Hauptfach)
Semester 6
- GAM 150: Spieldesign, Theorie und Analyse (Wahlfach)
Empfohlen für den Sommer - GAM 245: Entwicklung mobiler Spiele (Hauptfach)
- GAP 351: Indie-Spieleprogrammierung (Hauptfach)
- GAP 361: Programmierung für Game-UI und Tools (Hauptfach)
- LA 110: Writing the Short Story (Liberal Arts)
- LA 462: Power of Myth and Symbol (Liberal Arts)
Recommended for summer
Semester 7
- GAM 252: Systemdesign (Wahlfach)
- GAM 498P: Portfolioprojekt: Programmierung (Hauptfach)
- GAM 499: Spezialthemen (Hauptfach)
- LA 171: Western Civilization (Liberal Arts)
Semester 8
- GAM 405: Vorbereitung eines Spieleportfolios (Kern)
- GAM 498P: Portfolioprojekt: Programmierung (Hauptfach)
- GAP 499: Spezialthemen (Hauptfach)
- GAP 500: Praktikum in Spieleprogrammierung (Wahlfach)
- LA 306: Creatively Speaking: Presentation for Designers (Liberal Arts)
Recommended for summer - LA 345: Die Kunst der Wissenschaft, die Wissenschaft der Kunst (Freie Künste)
Empfohlen für den Sommer
Admissions
Einrichtungen
English Language Requirements
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